About The Game

UnTANKable is a minimalist tank shooter focused on one thing: fast, efficient clears. Each stage asks you to eliminate every enemy tank and turret, then come back and do it faster. Simple objective, high mastery ceiling.

The game’s build system is centered on 24 collectible parts: 8 turrets, 8 hulls, and 8 tracks. Parts come in 3 rarities (9 common, 9 uncommon, 6 rare), and each part can be leveled with gold up to level 6. That means progression is not just cosmetic, it is about shaping your run style and efficiency over time.

Combat variety comes from turret identity. Different turrets change projectile behavior in meaningful ways: ballistic shots, explosive shells, shotgun spread, wall-bounce projectiles, machine-gun pressure, piercing fire, mini missiles, splitters, and seeking attacks. Every turret also has a secondary gun that fires faster but weaker, creating constant decisions between burst impact and sustained pressure. Both weapons share AP usage, and AP only regenerates while not being spent, so pacing matters.

Enemy pressure is also diverse. You face kamikaze, heavy, healer+poison, minion, sniper, swarmer, and strafer units, plus multiple sentry turret variants including seeking missile and catapult types. Stages are compact and tactical (24x16 with a 1x1 player footprint), so positioning and line control are always relevant. Environment interactions add more route planning through exploding barrels, water pits, brick walls, destructible stone walls, and low walls you can shoot over but not drive through.

Core Features

  • Time-attack stage clears with replay-driven improvement.
  • 24-part tank collection and build progression.
  • Gold-based part upgrades to level 6.
  • Distinct turret projectile behaviors for different playstyles.
  • Dual-weapon combat with AP management.
  • Enemy roster with specialized combat roles.
  • Environmental hazards and destructible elements.
  • 30 stages in the first chapter.

Competitive Loop

Leaderboards reset bi-weekly. Target stage increments after each reset.

Build & Combat Depth

Your tank is built from turret, hull, and track parts. Turret choice changes your approach to map control, pressure windows, and safe clear routes. Secondary weapons and AP pacing add another layer to run optimization.

Developer Notes

  • Team size: 1 (programmer)
  • Version 1 dev time: 2.5 months
  • Difficulty progression needs some work
  • Banner and cover image were AI-generated, but not any of the in-game content

Roadmap

Potential expansions include:

  • New themed chapters (desert, dungeon, ice, and more)
  • Ability additions (e.g. jump, mines, dash, block, radial pushback, heal)
  • Powerups
  • More obtacle types

Links

Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Authorfortem-dev
GenreShooter, Action
Made withUnity
Tags3D, Arcade, Singleplayer, Tanks, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

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