About The Game

UnTANKable is a minimalistic time-attack arena tank shooter. Clear each stage by destroying every enemy tank and turret as fast as possible, then run it again to beat your best time. Collect 24 tank parts across turrets, hulls, and tracks, level them up, and tune your build for damage, control, or survival.

Fight through 30 stages, adapt to enemy archetypes and environmental obstacles, and compete on a bi-weekly leaderboard cycle to keep competition fresh. Every turret comes with a unique primary weapon, a faster secondary gun, and a land mine ability, all of which share Action Point (AP) management that rewards timing and restraint.

Core Features

  • Fast stage-clear core loop: destroy all enemies, finish quickly, improve your best times.
  • 1 chapter containing 30 stages.
  • Competitive bi-weekly leaderboard reset cycle with stage progression shifts after each reset.
  • 24 collectible tank parts: 8 turrets, 8 hulls, 8 tracks.
  • Tank part progression with gold upgrades.
  • Rarity system: 9 common, 9 uncommon, 6 rare parts.
  • Land mine ability to clear destructible walls.
  • 8 projectile identities across turret types (ballistic, explosive, shotgun, bounce, machine gun, piercing, mini missiles, seeking).
  • Dual-weapon flow per turret: strong primary plus faster secondary.
  • Shared AP resource across combat actions with downtime-based regeneration.
  • Enemy roster with specialized combat roles.
  • Tactical map interactions: explosive objects, hazards, and mixed cover logic.

Tank Part NFTs

Take your favorite build beyond the battlefield by transforming  your tank parts into NFTs, turning your hard-earned progression into collectible assets you can showcase, sell, or trade on the ForTem Marketplace. Each NFT carries meaningful gameplay metadata, including creation date, earned stars, and win count, so your collectibles reflect the history of how you actually played. This NFT feature is fully optional and designed for players who want an extra layer of ownership.

Developer Notes

  • Team size: 1 (programmer)
  • First public prerelease: 2026/04/20 (2.5 months of development)
  • Only promotional images and loading screen were AI-generated, but not any of gameplay content
  • Our roadmap is focused on steady, playable progress: launch early, build with community feedback, and expand the game with new systems, content, and chapters. So please don't hesitate to share your ideas and opinions!

Roadmap

Depending on feedback, potential expansions include:

  • New themed chapters (desert, dungeon, ice, etc.)
  • Ability system (e.g. jump, dash, block, radial pushback, heal)
  • Powerups and/or items
  • More obtacle types
  • More enemy types
  • More tank customization (color?)

Links

Updated 11 days ago
StatusIn development
PlatformsHTML5
Authorfortem-dev
GenreShooter, Action
Made withUnity
Tags3D, Arcade, Singleplayer, Tanks, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Graphics

Leave a comment

Log in with itch.io to leave a comment.